Joker Wars (An Original Team Strategy Game)

Players- 5-9 (Ideal 6-8; use two decks for more players)

Playing time- 5-10 minutes

Type- Team Fighting Strategy

Age- 10+ to adult

Need- 1 deck of cards

Object- defeat the opposing Joker

Learning time- 2 minutes

How to play:

1) Separate the two Jokers and enough 2's and 3's so each player gets one identity card face down.
     * Make sure there is an even number of red and black cards.
     * If uneven number of players, deal out an additional red card.
     * e.g. 5 players~ 2 Jokers, 2 red 2's and 1 black 2
     * e.g. 8 players~ 2 Jokers, 2 red 2's, 2 black 2's, 1 red 3, 1 black 3



2) Give each player one of the identity cards, but only the Jokers will reveal their cards to the group.
     * Players with a 2 or 3 will keep their card face down until defeated.
     * Jokers will turn their cards face up so everyone knows who they are.






3) Deal out 4 cards to each player.
     * All spades and clubs are attack cards. The number on the card is how strong it is. Aces are high.
     * Diamond cards can block attacks if the number is greater than the number of the attack card. If the numbers are the same, then the two players will play Paper Scissor Stone to decide the outcome.
     * Heart cards can revive defeated players if the number on the heart is greater or equal to the number of the attack card that defeated them. You can also revive other players from the game.



4) The remaining cards go in the center as the draw pile.
     * If there are no more cards in the draw pile, shuffle the discard pile.

5) The person next to the Black Joker plays first and play continues in the direction opposite the Black Joker. (The Black Joker always plays last.)
* If there is an uneven number of players, the Black Joker plays twice in a row.

6) On your turn, first pick up any cards if you have less than 4 cards in your hand (which could happen when you blocked an attack).


7) Play any 2 cards from your hand. If you do not want to play a card or have no cards to play, then you can discard 1 or 2 cards into the discard pile.


8) You can also attack any player or heal any player on your turn. However, to attack a Joker, all of his team members must first be defeated.




9) After you play or discard 2 cards, draw 2 cards from draw pile so you have 4 cards.


10) If someone attacks you, you can play a diamond if it is greater or equal to the number of the attack card. (If the numbers are the same, play Paper Scissor Stone.) If you have no diamond to play then you are defeated and you must show everyone who you are.
     * Keep the attack card that defeated you on top of your identity card.






11) If you are defeated, then you or a friend must revive you by playing a heart of greater or equal value to the attack card. You cannot attack anyone until you are revived, but you still may revive other players.
     * After you are revived, your identity card remains face up




12) Keep attacking members of the other team until all of them are defeated. When all of the other team members are defeated, then you can attack the Joker. Defeating the Joker ends the game.
     * If there is an uneven number of players, the Black Joker will require an additional attack card to defeat him since the red team has an additional player. In this case, when the Black Joker is hit twice by an attack card, the game ends.





Enjoy this very simple, fast-paced, and quick game that you can learn in just a couple of minutes!

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