Almost anything can be a game, but making a game fun for children requires careful adjusting.
Here are 10 tricks for making your games more interesting.
The simpler and easier it is to play, the faster the students can become experts at your game and feel they are good at it. If they aren't good at a game, they won't be interested for very long.
2- Explain the Rules
Tell your students clearly the rules and set boundaries that they have to follow. Don't let them cheat. Strict enforcement of rules will build tension and excitement. Give an example and make sure they are clear on how to play before they start.
3- Quick Satisfaction
Make your game easy for your students to accomplish something, such as getting points or making an achievement. This will get them into your game and make them want to play.
4- Eliminate Blank Scores
The worst thing that could happen in a game is when you score a zero. That means nothing happened. Even a negative score is better because the other team will be excited. Make it impossible to get a blank score or give them a certain number of chances to get a score.
5- Add Complications
After they know how to play, you can make the game a little more complex. You can add something to the game, have them roll the dice for extra points on top of their score, or let them take a risk for double or nothing.
Keep the scores of both teams fairly similar. If one team is winning too much, the other team will give up. Don't let your point values be too far apart. The closer the point values are in the game, the closer the overall scores will be.
Make appealing rewards for winners and always follow through on your promises. The more you get into the game, the more your students will, too.
8- Prolonging Tension
When the students are really expecting a big score, stress the importance of their next turn and make sure everyone understands the current situation in the game. Use their own excitement to make the game even more epic.
9- Big Challenge
Offer a bigger challenge for students who really excel at the game. Other students can go for the average scores, but one or two will take the risk for a potential jackpot.
The game can't take too long or the students will lose interest. Keep it short and let the excitement make it longer. You know if it's a good game when they want to play one more time.