Monopoly Adapted for the Classroom

Players- 2-10 (Ideal 4-6)

Playing time- 10-15 minutes (or stop anytime and count money to decide winners)

Type- Collection Strategy Game

Age- 7+ to adult

Need- 1 deck of cards, 1 dice, paper money, player pieces (erasers are a good substitute), and house pieces (coins are a good substitute)

Object- collect the most money

Learning time- 3-5 minutes

How to play:

1) Using only spades and clubs (remove aces), arrange the board according to the picture. Each player starts with $500.

2) Roll the dice to move player pieces. As you land on a numbered club card, you can buy that property for $100. Take the club card off the board and keep it, revealing the spade card underneath. If someone lands on a numbered spade card, they must pay $100 to the owner of that property. Jack, queen and king are $200 to buy and receive $200 when someone lands on them.
*Let the second half of round one roll two dice to increase the opportunity for everyone to start with one property (otherwise those rolling last will always be landing on the property of someone else). For example, if you have five players, let players #4 and #5 roll two dice on round one only.

3) If you land on the black joker, you are in jail. Pay $200 to get out of jail or try to roll a 6 on your next turn. *After failing to roll a 6 two times, you can exit jail for free on your third turn. **You cannot collect money on your properties while you are in jail.

4) If you land on or pass the red joker, collect $200.

5) On your turn, pay $500 to build a house (and each additional house) on your property. Landing on a numbered spade card property with one house requires a payment of $200. Two houses = $500. Three houses = $1,000. Jack, queen and king are worth double, but it is the same price to buy houses for them. For example, if I land on a numbered spade property with three houses, I must pay $1,000 to the owner of that property, but if I land on the king of spades, I must pay $2,000.

6) If you don't have enough money, you can sell back houses or properties for the same value (or half value to make it more difficult). If you bankrupt, then you are out of the game. (I recommend having bankrupt players borrow from the bank to ensure everyone is playing at all times)

7) End the game by playing one additional round after the last property is bought. Count money (including houses and property) to award winners.
*Another way to end the game is based on a time limit or when only one player remains in the game.

Enjoy this easy, creative and basically free version of a classic game!

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