
Playing time- 10 minutes
Type- Dice Game
Age- Elementary School
Age- Elementary School
Need- 1 Dice, 2 Magnets
Object- Destroy All Robots
Learning time- 1 minute
How to play:
1) Draw the game board.
2) Before the team rolls the dice, the other team selects 2 numbers.
3) Place a magnet on the 2 numbers. These are protected from attack.
4) Roll the dice to attack. You may only destroy robots that aren't blocked by magnets.
* For example: In the picture, you must roll a 1, 3, 4, or 6 to destroy the other team's robot.
* For a quicker version, if you roll a number with a magnet (#2 and 5 in the picture), it will destroy your own robot.
* If you roll a number but that robot is already destroyed, you can roll up to two more times.
5) Before the other team rolls, you can pick 2 new numbers to protect.
* When there are 3 or fewer robots on your team, you can only choose 1 number.
6) Destroy all the other team's robots to win.
1) Draw the game board.
2) Before the team rolls the dice, the other team selects 2 numbers.
3) Place a magnet on the 2 numbers. These are protected from attack.
4) Roll the dice to attack. You may only destroy robots that aren't blocked by magnets.
* For example: In the picture, you must roll a 1, 3, 4, or 6 to destroy the other team's robot.
* For a quicker version, if you roll a number with a magnet (#2 and 5 in the picture), it will destroy your own robot.
* If you roll a number but that robot is already destroyed, you can roll up to two more times.
5) Before the other team rolls, you can pick 2 new numbers to protect.
* When there are 3 or fewer robots on your team, you can only choose 1 number.
6) Destroy all the other team's robots to win.
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